Its polycount is about 23'000 triangles. For the texture i used only 2 separate maps,one for the light and the other for the grates and the label, with specular and normal maps
Concerning the main glass and the body i used a material like it is in NFS Most Wanted. but i will probably add some decorations later.

Bellow are some render of the car. I also used the opportunity to try V-ray, and learn further about it, and so posted some other test render at the end of this billet ;).








Rendering test:





_Vincent